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Dear customers,
 

Christmas is almost upon us!  And we're already seeing slow downs with Australia Post due to the sheer volume of parcels moving around the country at this time of year, so please do not delay in making in Christmas orders! Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Tuesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Fri 13th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Mon 16th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Wed 18th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Thurs 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Fri 20th Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 3 - 5 business days for that.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Penny Lane
Penny Lane
$44.95
$50.00
Qty

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 Ages:  12 and up 
 Players:  2 - 5 
 Playing Time:  30 - 60 mins 


 

Penny Lane is a worker placement game for 2-5 players in which players compete to build the most prosperous city avenue. You can build residences, shops like the Confectioners, and attractions like the Penny Arcade! You'll also need to employ citizens to generate income for your lane. Penny Lane also has a tableau-building component, where players can get bonus points or currency by aligning their buildings with different "links."

Each round consists of an action phase followed by an upkeep phase. In the action phase, a player can either select a Main Street action or pass. The action phase repeats until each player has passed.

To take a Main Street action, a player must choose from the communal Main Street cards, and place the required number of pennies on the open action space. The player then carries out the effect of that card. Possible actions include purchasing a building, placing a worker, rearranging buildings, or claiming the Mayor meeple to become the new 1st player.

Each player places purchase buildings in their lane. If they're able to connect a penny link, they get an extra penny at the end of each upkeep phase. If they're able to connect a victory point link, they get an extra victory point at the end of the game.

In the upkeep phase, all players gain 1 penny. Players then resolve all effects in their lane as indicated by the upkeep symbol and their penny links.

The final round is triggered when one player has 10 or more points on their lane, and the player with the most victory points wins!








 

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