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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Clinic: Deluxe Edition - 2nd Extension
- Title at supplier. Please allow 2-7 business days for dispatch.
$67.95
$80.00
Qty

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 Ages:  14 and up 
 Players:  1 - 4
 Playing Time:  30 - 120 mins 
 




Clinic: Deluxe Edition – 2nd Extension adds 13 expansions and 1 variant to Clinic: Deluxe Edition, including the following:
 

  • Stretcher Bearers
  • New Appointments
  • Round VII
  • New Special Modules
  • Pediatrics
  • Coffeemaker
  • CEO
  • Events
  • Medical Scanner
  • Morgue
  • Beds
  • Surgeon
  • Secretaries
  • Variant 1: Greater Demand

From the game introduction
Just as you are finishing a tricky game of Clinic Deluxe Edition, including 6 expansions of The Extension, against your best friends on a Saturday evening, you learn by listening to HeavyCardboard.com, your favorite podcast, that the designer of the game, Alban Viard, has just announced the release of a new salvo of expansions. It contains no fewer than 13 expansions, obviously all compatible and combinable with each other (except where specified otherwise in the rules). You immediately rush to find a copy, which you unearth via your favorite shop or Kickstarter. You start reading the rules, again asking yourself how to integrate all these new parameters, which would raise your Clinic experience to a level of realism never seen before.

You stare groggily for a moment, your gaze swimming vertiginously in the face of this rulebook and its administrative twists and turns, produced by the convolutions of the designer’s brain.

Is this even still a game, or will it end up as demanding as a hard day at the office?

That’s for you to say….


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