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Supplier item change
 

Dear customers,

 

I have made a small change to how the site displays items that need to come from a supplier. Lots of items have a permanent home at various local suppliers, and these are now identified by a **SUPPLIER** SKU tag which you will find next to the product title on cart pages and order confirmation emails.


 

You will also see tags on the product page as normal. Please allow 2 - 7 business days for orders with these items to dispatch. I'm hoping a trial of this will allow for better stock management.

 

Kind regards, Dean.

 


Haunted Lands
- Title at supplier. Please allow 2-7 business days for dispatch.
$76.95
$90.00
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 Ages:  12 and up 
 Players:  2 - 4 
 Playing Time:  60 mins 
 


Your ancestors traveled far before finding the ideal place to start over.

You are Perceivers, you have the gift of seeing beyond the veil of reality.
You are the only ones who can communicate with the spectres that haunt these lands.
The future of Kalena now lies in your hands.

Haunted Lands is a competitive Euro-game for 2-4 players, with beautiful illustrations and amazing meeples. Explore new lands in search of new resources to help develop your community. But beware: Specters from ancient civilizations still dwell in these places, frightening the explorers and making your buildings unusable. As Perceivers, you are the only ones who can communicate with these restless spirits, to try to drive them away from these lands and become the heroes of Kalena!

The city of Kalena, with its high walls, would be able to withstand any attack.
But what would happen if the Specters, against whom man-made barriers are ineffective, came to the city?

Game mechanics
Players play through three seasons, each divided into three rounds, with each round consisting of one turn per player.
During their turn, each player may move across tiles gathering resources, building structures, and/or chasing away Specters using the Action Tokens at their disposal. By returning to the Kalena Tile, players can sell goods in exchange for Pecunia, learn new skills, and train to increase the number of Action Tokens at their disposal. The player’s objective is to be the Perceiver with the most Valor when the game ends.

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