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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Warhammer: Fantasy Role-Play - Deft Steps Light Fingers
Warhammer: Fantasy Role-Play - Deft Steps Light Fingers
$76.95
$90.00
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 Ages:  -- and up 
 Players:  -- 
 Playing Time:  -- mins 
 


 

A supplement for playing Characters in the Rogue or Ranger class.

The Old World is home to many rogues, individuals who make their living by preying upon their fellow citizens. Whether driven to crime through poverty, sloth, desperation, or malice, such characters prefer not to make their living through honest labour but acquire coin through trickery, extortion, or theft. Many such Rogues worship one of the several facets of Ranald, the God of Tricksters. Whilst not a forbidden divinity as such, the worship of Ranald is far from respectable and banned in many provinces.

Rangers are those who make their living travelling the wild places of the Old World and living off the land. They face many dangers in the wilderness, but the skills practised by those who rove the countryside are invaluable to adventuring parties. Taal, the God of the Wild, is often beseeched by rangers and their ilk, and his cult is described in detail. For those who are skilled in hunting with a bow or with traps, the business of hunting may prove a lucrative pursuit.
  • New careers such as the Forger, Muleskinner, Poacher, Gamekeeper, and specialised Priests of Taal and Ranald.
  • New Miracles of Taal and Ranald.
  • Ideas for carrying out thefts, confidence tricks, and forgeries.
  • New endeavours and events tied to long-term criminal activity.
  • The business of organised crime and running a criminal gang.
  • A guide to what happens when laws are broken, including rules for trials.
  • Rules for tracking through the wilderness.
  • A guide to hunting and poaching in the Empire.

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