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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Glimstone Grab (PREORDER)
Glimstone Grab
$42.95
$50.00
Qty

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 Ages:  8 and up 
 Players:  2 - 4 
 Playing Time:  10 - 25 mins 
 



**PREORDER**


A cooperative game for 1-4 players. Much Middling is an average place, except for the special gems (glimstones) in its forest. Children love to play with these but unfortunately, a group of trolls has settled into a glade there. They love the glimstones too and have been snatching the children for lunch. A wizard recruits Esmeralda, from the Hoard game, as he knows of her reputation stealing treasure from a dragon and hopes to put her skills to use to benefit the community.
The wizard and Esmeralda set off in opposite directions, collecting glimstones which can be used to ransom snatched children and buy time. When they meet again, if they have the right combination of glimstones, they can perform a spell to banish a troll. They must banish all the trolls to win, but if a player ends their turn and all children have been taken, the players lose.
Players use movement cards to move the characters between the gems; it is possible to plan sequences of movements to get the characters to align again. Before each player's turn, an event card reveals if a child has been snatched or other forest inhabitants, some friend and some foe to the players, have been active that turn.

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