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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Evil Corp.
- Title at supplier. Please allow 2-7 business days for dispatch.
$76.95
$90.00
Qty

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 Ages:  12 and up 
 Players:  2 - 4 
 Playing Time:  45 - 60 mins 
 


 

We at Evil Corp. have been working for 666 generations to frighten human villages. When it comes to scaring, we're the best!

Every year, we hold a team seminar where each of our managers is tasked with recruiting a team of monsters and competing against their colleagues to prove they're the best at terrorizing humans. Will you have the most terrifying team of the year?

In Evil Corp., the first player — or team when you play 2vs2 — to take control of its second village will be declared the new CEO of the Company, and therefore, winner of the game. To do this, send your troops of monsters to scare the villagers more than your opponent, to the point that their village becomes yours. During your turn, you can perform one action:
  • Send a monster (a tile) to one of your two adjacent villages.
  • Recruit a new tile at the monster's job center.
  • Activate one of your monster powers.
When you have no more available actions or when you choose to do so, you may pass, which ends the round for you.

Depending on where the monsters are placed, they grant you bonuses:
  • Advance on the Terror track according your monster's strength. Once you reach the bottom of it on your opponent's side, you take control of the village.
  • Gain Magic Force, which you can use to deal direct damage to an opponent's monster or draw a tile.
  • Earn gold coins
  • Seize the Power Stone pawn that gives you the advantage in case of a tie situation in the village.
The order in which you choose to perform your actions will tremendously impact your strategy and the outcome of the game. Good Luck, CEO Pretender!

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