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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

G.I. JOE Deck-Building Game: The Crimson Veil Expansion
G.I. JOE Deck-Building Game: The Crimson Veil Expansion
$53.95
$60.00
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 Ages:  14 and up 
 Players:  1 - 4 
 Playing Time:  30 - 70 mins 
 


 

Cobra has gone undercover in The Crimson Veil. Utilizing the Twins Tomax & Xamot’s elite Crimson Guard, they have infiltrated organizations around the globe, including G.I. JOE! With their forces positioned, they are ready to take over from within. To fight back against these threats, G.I. Joe has begun construction of a new mobile battle station: The General.
 
The Crimson Veil features new player cards and 2 new Missions to face. This expansion also features Intel dice for new Intel Missions, and a giant card for The General. Bring it online, and keep it repaired, to aid you in thwarting Cobra’s plans!
 
This is an expansion. The G.I. JOE Deck-Building Core Game is required to play.
 
Features
  • New Intel dice are critical for sniffing out and dealing with the Undercover Crimson Guard!
  • The General Mobile Platform adds powerful abilities to the game!
  • Includes 4 new Leaders and 2 new story missions!

Contains
  • 21 Main Deck Cards
  • 8 Cobra Operative Cards
  • 10 Complication Cards
  • 4 Leader Cards
  • 36 Mission Cards
  • 10 Cobra Transport Cards
  • 2 Locust Cards
  • 2 Expert Mode Cards
  • 1 The General Giant Card
  • 1 Intel Mission Tile
  • 8 Intel Dice
  • 6 Damage Tokens
  • 1 Rulebook

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