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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

3000 Scoundrels: Double or Nothing Expansion
3000 Scoundrels: Double or Nothing Expansion
$58.95
$65.00
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 Ages:  12 and up 
 Players:  1 - 4 
 Playing Time:  60 - 90 mins 
 


Double or Nothing adds a plethora of additional content that seamlessly integrates into 3000 Scoundrels, such as:

  • Advanced Technologies

Technologies now grant unique abilities to give you an edge over your rivals both during the game and at the end of it.
Clear mod cards provide even more variability to 3000 Scoundrels, ensuring endless ways to employ a winning strategy!

  • Double the Scoundrels

New job and trait cards offer new abilities and double the number of possible scoundrels to 6,000!
Double or Nothing also introduces a brand new type of scoundrel: the Maverick! Mavericks shake up 3000 Scoundrels as they activate during your opponents’ turns, forcing you to keep a keen eye on every move your rivals make.

  • Robust Solo Mode

Sitting alone atop the West?
Double or Nothing offers a dedicated solo mode, with four unique leaders to square off against.
Each enemy requires a different strategy to defeat, keeping your approach to victory fluid and varied.
Enemies also offer an expert side, increasing their difficulty when you’re ready for a new challenge!

  • Debts

Players can gain a debt for a quick infusion of cash, but must be careful as unpaid debts could cost precious tech points.

  • New Locations

Visit the Newspaper for a leg up on leads for valuable tech, or stop by the Loan Office to rid yourself of dangerous debts.

  • Extended Leader Boards

Players can now hold two additional scoundrels for bigger posses and even bigger combo opportunities.

  • And even more!

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