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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Dexterity Jane
Dexterity Jane
$16.95
$35.00
Qty

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 Ages:  8 and up 
 Players:  2 - 9
 Playing Time:  15 - 20 mins 
 



How fast can you fold your fingers?

Dexterity Jane is a simultaneous party game using circular cards, with ten cards being numbered 1-10 and the rest of the cards showing hands with folded fingers...or not. Use the numbered cards to indicate the number of the current round of gameplay, but also the number of hand cards that will be used for this round and the number of points that you can win this round.

At the beginning of each round, reveal as many hand cards as the number printed on the numbered card. Then, all players start folding their fingers according to what is asked by the revealed hand cards. Usually, a hand card shows a single finger folded — but sometimes three fingers are folded, e.g., having your hand in a "Bang" position with the index finger and thumb unfolded. Some card also show a fully open hand. The rules are:

  • If several cards show different fingers to fold on the same hand (left or right), fold them all.
  • If a same finger must be folded twice, cancel this action; leave that finger unfolded.
  • If a fully open hand is revealed, it cancels all other hand cards that indicate you should fold a finger on this hand.
  • If two of the same (left or right) open hands are revealed, they cancel one another.

When you think you have the right solution, before locking it, you have to check whether you can shoot someone. (Your character is a cowboy or a cowgirl!) If one of your hands is in the "Bang" position — index + thumb unfolded OR index + middle + thumb unfolded — then you can shoot someone at the table, shouting "BANG!", to steal a victory point from them. If both hands are in the "Bang!" position, you can shout "BANG! BANG!" to steal two points.

After that step, lock your hands on the table, flipping the hands. Be careful: If a hand has no folded finger, you must place the fist on the table, not a flipped flat hand!


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