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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Command of Nature
- Title at supplier. Please allow 2-7 business days for dispatch.
$40.95
$45.00
Qty

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 Ages:  10 and up 
 Players:  2 - 4 
 Playing Time:  30 - 60 mins 
 


Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage, summoning warriors from the Twig, Leaf, Droplet, and Pebble factions and fighting to prove your prowess. As the battle continues, you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!



How to Play
Your turn is divided into four phases:

Phase 1
During Phase I, you’ll use daybreak effects denoted on the cards in your formation! You may use those effects in any order during Phase I of your turn. If you continue to Phase II without using a daybreak effect, you may not use it later in your turn.

Phase 2
During Phase II, you'll have 4 Action Points (AP) to spend doing any of the following:
- Summon an Elemental from your hand to the formation
- Play a Command card from your hand
- Swap the positions of 2 connected Elementals in your formation
- Draw a card from your deck

As the game progresses, you'll be able to unlock special Faction Actions after you've defeated 4, 6, and 8 of your opponents Elementals! Faction Actions are powerful abilities that give you a leg up during the game.

Phase 3
During Phase III, you may use your gold to buy cards from the markets, sell cards to collect more gold, and refresh the markets.

Phase 4
During Phase IV, you’ll clean up your hand before ending your turn. Do this by discarding any number of cards from your hand, then draw from your deck until you have 5 cards in your hand. If you have more than 5 cards in your hand when you reach Phase IV of your turn, you must discard cards until you have no more than 5.

The game ends when your opponent's Sage has been defeated!

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