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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Light Seeker (PREORDER)
Light Seeker
$25.95
$30.00
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 Ages:  14 and up 
 Players:  2 
 Playing Time:  5 - 15 mins 
 



**PREORDER**


In Light Seeker, both players must increase the amount of light in the world on their turn — but can you bring the light together to win?

To set up, place the nine cubes in a 3x3 grid with space between the cubes and with dark sides on top, then put the blocking token onto the central cube. Each cube has two sides that are all dark, two sides that are half-light (diagonally separated into a dark and a light triangle, marked with a white dot), and two sides being fully light (with a white dot on each triangle). Each light triangle counts as 1 light, so a fully light side counts as 2 light. The starting player tilts one cube into an open space and places Buh, the blocking token, onto any other cube, then the second player starts with the first normal turn.

On a turn, you take two actions. An action can be to (1) slide a cube into an orthogonally adjacent open space, not changing its orientation, or (2) tilt a cube into an orthogonally adjacent open space. You cannot take an action where Buh is located, and after taking your actions, you must move Buh onto any other cube. At the end of your turn, all cubes must be orthogonally or diagonally adjacent to at least one other cube and the total amount of light on the top faces of the cubes must have increased.

A "light area" is created by one or more cubes that have orthogonally (edge to edge) adjacent half or full Bright faces. Multiple light areas can exist on top of the cubes, and they will shift and change over time. If at the end of your turn, you have created a light area that contains at least 7 light, you win.

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