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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Cthulhu Wars: Duel - Family Reunion (PREORDER)
Cthulhu Wars: Duel - Family Reunion
$11.95
$14.00
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 Ages:  8 and up 
 Players:  2 
 Playing Time:  20 - 30 mins 
 



**PREORDER**


Four new beings with abilities and features never seen before in any Cthulhu Wars game.

RANDOLPH CARTER: Unwise Cultist
The first player who reaches 6 Doom places Randolph — Lovecraft’s most famous hero — anywhere on the map. He starts on that player’s side. His abilities:

Disloyal — If he is Killed or Captured, he switches to the other player’s Pool and now works for them.

Man Was Not Meant to Know — If Randolph is at an enemy Gate, you can force your enemy to tell you their next Action.

JUNIOR OUTER GODLING: Angsty Teen Terror
The first person to do a Ritual of Annihilation places Junior anywhere on the map. He doesn’t belong to any faction, and has three abilities:

I Hate Everyone — In any battle in his area, Junior joins the attacker’s side.

I Don’t Care — He can’t be Killed, only Pained.

I’m Going to My Room — If Junior is at your Gate, you can move him into an adjacent area free; you can keep moving him through a series of your connected gates.

THE FORGOTTEN GOD: No we don’t know its name. It’s forgotten.
The first player to awaken this Great Old One places it anywhere on the map. It doesn’t belong to any faction. Its abilities:

No Wonder It’s Obscure — If you have a GOO in the Forgotten God’s area, you can move all your units for 1 Power, if you don’t move into or out of the Forgotten God’s area.

Get Rid of It — It’s included in any battle in its area. Either side can apply a kill or a pain to the Forgotten God. (It has Combat 0).

THE GREAT DODDERING ONE: A senile delinquent
The oldest player plops down the Great Doddering One during any Doom phase. It doesn’t belong to a faction. Abilities:

Do I Know You? — Either player can Move the Great Doddering One, or use it to Capture a Cultist. It stays out of battles though (it’s not sure why everyone’s fighting).

Respect Your Elder Gods! — You can battle the Great Doddering One if you declare battle on it directly. It does roll 4 dice.

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