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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Illiterati
- Title at supplier. Please allow 2-7 business days for dispatch.
$59.95
$70.00
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 Ages:  7 and up 
 Players:  1 - 5 
 Playing Time:  40 mins 
 


The Illiterati are an evil secret organization that has taken over the world. Your job as a member of the League of Librarians is to save the world's books — one word at a time.


Illiterati is a real-time, co-operative word game in which players work together to form words and bind books. Each player starts the game with five letter tiles and a red torched book that shows a condition that player must achieve to restore that book, e.g. using 8+ tiles with at least 3 green symbols, create words that are all animals. A library of three random tiles is placed in the center of the table. The game takes place in three-minute rounds, and before the round begins each player draw seven letter tiles from the draw bag.

Once the countdown begins, players can talk and trade letters as much as they want with one another and the library to try to achieve their goal. Once time ends, if the library contains too many letters — and this threshold is based on your difficulty level — then you trigger a burn event. Flip all of these letters face down, then remove one of them from the game, then discard excess letters to the discard bag. If you burn too many letters, you lose the game. If you didn't burn any letters and you've completed your goal, flip your red book face down and draw a blue waterlogged book to give yourself a new goal.

At the end of the round, draw an illiterati villain card and resolve its effect. If you've drawn this villain previously — and the deck contains five copies of five villains — then all of the previous effects from this villain also resolve in a chain attack from newest to oldest. Villain attacks often strip letters from words, which means you'll need to create new words with what's left during the next round to avoid burning another letter.

Once all players have completed two books — or three or four depending on your difficulty level — draw one more book, the Final Chapter, with all players needing to complete this challenge in the same round, e.g., using 12+ tiles, create words in which all of your vowels are the same color. If all players meet this goal during the same round, you win; if even one person fails, another villain attacks, then you draw new tiles to start another round. You can discard and redraw up to seven tiles at the start of a round, but you must draw a second illiterati villain card that round — and if the villain deck runs out, you lose.

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