Back to Top


Last Visited
Information
Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Knights of the Round: Academy - 24 Custom Dice Set
- Title at supplier. Please allow 2-7 business days for dispatch.
$44.95
$50.00
Qty

Enter your e-mail address to be notified when product is in stock
Notify Me!
 
 Ages:  -- and up 
 Players:  -- 
 Playing Time:  -- mins 
 


 


A set of 24 custom dice , 6d4 , 6d6 , 6d8 and 6d12 , which will be enough for the whole group to play, with a small bag to hold your dice.

6 units per die is all you need, as a Student cannot use more than 6d8 and 6d12, while the Difficulty will change them to d6 and d4.

An average Test requires 4 to 8 dice.

HOW DOES THE SYSTEM WORK?

It is very easy to start playing: you only need one Student Sheet (or Curriculum) each and some 12-sided (d12), 8-sided (d8), 6-sided (d6) and 4-sided (d4) dice!

KotR:A makes no difference between combat and non-combat Tests: a Test is always a moment that could have unforeseen consequences.

A Test usually involves a single task, such as passing someone unseen, hitting an enemy or remembering useful information, and will have varying degrees of success based on the outcome of the dice.

But the most important thing you should know about KotR:A is that Students will be able to accomplish impossible feats by pushing their Limit. Gradually, a Student will reach their Limit, and when they exceed it they will go into Overdrive, giving their all and turning every roll into a critical result, for better or for worse.

Currently there are no reviews for this product.

Currently there are no questions for this product.


Shopping Cart
Your basket is empty
New Releases
Speakeasy
$314.95
Bohemians
$64.95
Archeo
$44.95
Lindyhop
$28.95
FlipToons
$34.95
Signal
$53.95
JinxO
$44.95
Hispania
$59.95
Big Sur
$40.95
Karnak
$52.95
Here Lies
$52.95
ENTHRONE
$76.95
Inferno
$139.95
Men-Nefer
$109.95
Fives
$44.95
Figment
$44.95
Duos
$44.95
Wonky
$35.95
© Advent Games 2013          
When Play Comes Alive!
         Fast Delivery | Secured Payment | The Latest Hottest Games | Advent Games ABN: 76 649 386 212