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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Poisons
- Title at supplier. Please allow 2-7 business days for dispatch.
$40.95
$45.00
Qty

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 Ages:  8 and up 
 Players:  3 - 8
 Playing Time:  15 mins 
 



 

Welcome to the party! Please, have a drink. There’s only a slight chance that one of the other guests have poisoned it! Will you take the risk?

Poisons is a bluff-based card game where players will have to carefully weight their risks to earn points. Each turn, players will secretly put a card from their hand in each opponent’s drink: an innocuous liquid or a deadly poison. When everyone got their cup filled, each player decides whether they will drink the content of their cup.

Those who don’t dare to sip the mixture will gain only a minimal amount of points. Those who drink their cup will get the number of points revealed at the beginning of their turn, but beware: if there’s a single dose of poison in the glass, they get nothing!

After four rounds of libations, the player with the most points win. Advanced rules add new kinds of drinks with special effects, for an even deeper mind game between the players.


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