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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Big Easy Busking
Big Easy Busking
$44.95
$50.00
Qty

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 Ages:  8 and up 
 Players:  1 - 5
 Playing Time:  45 - 60 mins 




 

Big Easy Busking is an area control game for 1-5 players about being the best street musician in New Orleans. The game is played over three days, where players choose which locations to play their set of songs. It takes time to play a song, so players decide on their next turn whether they're going to use all of their energy at the location or to only use some of it to save the rest for later songs. If a player matches the mood of the people with the song that they're playing, they can get bonus tips!

Escalating Rounds: The game starts with three locations players can play at, but by the final round, there's five locations so players have to choose where to play wisely!
Engaging Gameplay: Players determine how much energy to allocate to each location after seeing how other players play, so players pay attention to what happens between their turns.
Thematic Actions: Songs require differing amounts of energy from musicians and players are rewarded greatly for playing the songs that the crowd wants to hear.

Decide whether you want to try to get a few tips from the crowd at every location or if you really want to win over a particular crowd in this musical game of area control!


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