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A Game of Thrones: The Card Game (Second Edition) - The Things We Do for Love
A Game of Thrones: The Card Game - The Things We Do for Love
$34.95
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 Ages:  14 and up 
 Players:  2 - 4
 Playing Time:  60 mins 




 

“A reader lives a thousand lives before he dies. The man who never reads lives only one.” -Jojen Reed, A Dance with Dragons.

A new age of A Game of Thrones: The Card Game begins with the The Things We Do for Love! This expansion contains 88 cards that draw on the game’s rich history as both a CCG and LCG, bringing powerful and iconic cards from earlier eras of the game’s life to the second edition of the A Game of Thrones LCG. Whether it be the return of iconic characters like Mad King Aerys, or fan-favorite locations and plots, players will find plenty to be excited about.

Within this Pack you will find:

3 copies of 2 different cards from each of the 8 factions

3 copies of 10 different neutral cards

1 copy of 4 different agenda cards

1 copy of 6 different plot cards

This is not a standalone product. A copy of the A Game of the Thrones: The Card Game Second Edition Core Set is required to play.

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A new era has arrived for A Game of Thrones: The Card Game—the release model for this game is changing from cycles of monthly Chapter Packs to larger Premium Packs, released at more sporadic intervals. These Premium Packs are a new size of expansion for A Game of Thrones: The Card Game, matching the size of Clan Packs in Legend of the Five Rings: The Card Game.

The Things We Do for Love is an expansion for A Game of Thrones: The Card Game containing 88 cards, drawing on the game’s rich history as both a collectible card game and a Living Card Game, and bringing powerful and iconic cards from earlier eras of the game’s life to the second edition of A Game of Thrones: The Card Game. Whether it be the return of the Master of Coin, Littlefinger (The Things We Do for Love, 17), or the haunted Harrenhal (The Things We Do for Love, 21), players will find plenty to be excited about.

Each of these carefully selected cards have been updated to fit within the current meta while still holding true to the original spirit of the card. For some, this simply means updating traits or cleaning up text while others have new costs or STR values to better align with how the card would fit in the current state of A Game of Thrones: The Card Game.

Beyond giving new life to beloved cards, The Things We Do for Love also introduces a new keyword to the second edition of A Game of Thrones: The Card Game in the form of prized. When a character, location, or attachment with the prized (X) keyword leaves play, each opponent of that card’s controller gains X power for his or her faction. But this is no easy task. The Targaryens have always built their armies around a few key characters they must protect, and the return of Mad King Aerys (The Things We Do for Love, 13) offers their House a character who cannot be killed unless your opponent controls a Lord or Lady character, or the Kingslayer Ser Jaime Lannister (Core Set, 87). Furthermore, the king may himself choose to kill one of those few who may stand against him by simply kneeling during the dominance phase. If a traitor can murder their rightful ruler, they will gain one power for their side, but the rage this will awaken within House Targaryen is not to be underestimated—their words are Fire and Blood, and they will ensure that any who stand against them will be reduced to ash.

As a final way to shake up the game, The Things We Do for Love also brings four agendas to customize your games. For example, you may choose to run Dark Wings, Dark Words (The Things We Do for Love, 28), the card originally designed by 2011 Melee World Champion Corey Faherty to focus your deck around devastating events. Or perhaps you wish to increase your deck size even further and run the classic agenda The Long Voyage (The Things We Do for Love, 30). Regardless of which faction you favor, this increased deck size lets you collect the largest assortment of warriors, servitors, lords, and ladies in all of Westeros, loading your deck with powerful characters and events along with the resources to pay for them. Add in some redundancy and a few key plots like Summons (Core Set, 22), At the Gates (At the Gates, 20), or Wheels within Wheels (Oberyn’s Revenge, 100) that allow you to easily search your deck, and you will be nigh unstoppable in the battle for the Iron Throne!


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