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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Epoch: Early Inventors
- Title at supplier. Please allow 2-7 business days for dispatch.
$21.95
$24.00
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 Ages:  - -  
 Players:  2 
 Playing Time:  - -  


 

Award winning game author Martyn F takes you back to the start of civilization. You take on the role of a clan leader and explore the landscape, discover new tools and offer to holy places. All this to gather as much status as possible.

Epoch: Early Inventors is very thematic and tries to stay as close to reality as possible.

Before starting the game you build a landscape of hexagonal playing cards and holy places.

In your turn you can carry out 1 action and/or develop 1 card and/or offer to 1 holy place.

You can choose between the following actions: gather food, fish (for food), hunt for deer, butcher deer, explore adjacent cards or work to get raw material.

You need food to move around the game board and develop cards. Gathering food and fishing are basically the same actions, but depending on the tools you have, the one action might give you more food than the other.

You need raw materials to develop cards and offer to the holy places. Sometimes raw materials can help you to heighten the proceeds of actions. The action "Work" can get you raw materials. The type of landscape you are currently standing on determines how much work it is to get hold of a certain raw material. Raw materials used in the game are: wood, flax, stone, flint, clay and iron ore.

Butchering animals can not only get you food, but also skins, bones and tendons.

Exploring cards adds to your status. It also opens up more cards to be developed.

To develop a card, you need to "pay" the food and materials depicted on the card.

Once you have developed a card, you can use the tool, equipment or knowledge of this card to your advantage. E.g. Rope Making allows you to turn 2 flax into 3 ropes. Sowing gives you 2-4 extra food, when gathering food. An axe makes it easier to chop wood.

By cleverly using your own cards and those of your opponents, you try to offer materials to as many holy places as you can, thereby increasing your status even more.

After 14-20 rounds the game is over. The player that has collected the most status has won.


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