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Merry Christmas!
 

Dear customers,
 

Christmas is almost upon us!  Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Wednesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Tues 16th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Thurs 18th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Fri 19th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Fri 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Mon 22nd Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 2 - 7 business days for that, meaning that supplier items are now unlikely to make it for Christmas.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Race for the Galaxy: Xeno Invasion
Race for the Galaxy: Xeno Invasion
$44.95
$50.00
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Race for the Galaxy: Xeno Invasion
 
 Ages:  13 and up 
 Players:  2 - 5 
 Playing Time:  ??


***EXPANSION - Requires the base Race for the Galaxy game to play***
 

Race for the Galaxy: Xeno Invasion, an expansion for the RftG base game that comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. XI adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and powers, XI is not compatible with the other expansion story arcs.

Xeno Invasion is aimed at intermediate RFTG players, altering Explore to be mix-with-hand. It adds 51 game cards to the base set and includes a bonus Invasion Game, with Produce: Repair and invasion cards, a repulse track, bunkers, and various counters.

The Invasion game adds two new ways the game can end: by either repulsing or falling to the Xenos. In Produce, players can repair damaged worlds and donate goods to the war effort (earning VPs). Players can also earn VP awards by defeating their share of the Xeno attackers and having the highest military vs Xenos, while they lose the use of damaged worlds that they fail to defend (until they are repaired). The Xeno attacks take place at the end of each round, starting with round 3, and typically take less than 30 seconds to resolve so that players can immediately return to selecting their actions for the next round.


Dice Tower Reviews - Race for the Galaxy: Xeno Invasion


 


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