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Dear customers,
 

Christmas is almost upon us!  And we're already seeing slow downs with Australia Post due to the sheer volume of parcels moving around the country at this time of year, so please do not delay in making in Christmas orders! Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Tuesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Fri 13th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Mon 16th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Wed 18th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Thurs 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Fri 20th Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 3 - 5 business days for that.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

A Song of Ice & Fire: Tabletop Miniatures Game - Free Folk Trappers
A Song of Ice and Fire TMG - Free Folk Trappers
$49.95
$55.00
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 Ages:  X and up 
 Players:  X
 Playing Time:  X mins 


 

The Free Folk are a rugged people, not very familiar with any forms of civilization. They aren’t ones to settle down on land and farm. They get their meals through wits and wile, making traps and snares to hunt prey. On the battlefields, these snares can just as easily cause issues for enemy troops as it can for tonight’s dinner.

The Free Folk Trappers Unit Box gives Free Folk Commanders a new option for their armies. Lightly armed and armored, the Trappers are well-versed at harrying tactics. Able to deal wounds directly to enemy units via their Hidden Traps order, they can greatly disrupt an opponent’s plans. And being Insignificant, they aren’t worth victory points when destroyed, allowing Free Folk Commanders use them more dangerously, without worrying about giving them up to the enemy.


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