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Cuius Regio: The Thirty Years War 1618 - 1648 (PREORDER)
Cuius Regio: The Thirty Years War 1618 - 1648
$114.95
$135.00
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 Ages:   14 and up 
 Players:   2 
 Playing Time:   60 - 360 mins 
 



**PREORDER**


"War is our homeland, our hauberk is our house."  

—Attributed as a Soldiers' saying from the Thirty Years War

In May 1618, two imperial regents of the Habsburg Empire, along with their secretary, were thrown from the window of the council room in Prague Castle for violating an agreement that protected Protestant religious rights. The act, known as the Defenestration of Prague, marked the beginning of 30 bloody years of warfare— the Thirty Years War.

Cuius Regio explores the operational military aspects of this pivotal period in European history and focuses on the maneuvers and battles that shook Europe for three decades.

Cuius Regio is played on an operational-strategic scale. Each turn covers one year, and each hex is approximately nine miles across. Infantry and Cavalry strength points represent approximately 500-1000 men each. Artillery is represented by Artillery Trains counters that can travel with armies to give advantage in battle and in taking cities. Each leader has a Leadership Rating that affects how many troops he can effectively lead and his ability to accomplish special tasks.

The game includes scenarios covering the Bohemian Revolt, the War in the Palatinate, the Danish Intervention, the Swedish Intervention, and the French Intervention. There is also a 31-turn campaign which covers the whole Thirty Years War from 1618 to 1648. Each scenario has a unique character, and the game can be played in as little as an hour and a half (for a short scenario) or can be a multi-session game for the full campaign.

During turns players recruit armies, conduct operations, sustain their armies, and manage the impact of diplomacy on their campaigns, all in an effort to gain control the Holy Roman Empire.

Each turn has a variable duration that depends on the number of armies on the map and how those armies are employed. Armies can conduct operations several times in a turn but the more they do, the less effective they become.


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