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Legend of the Five Rings: The Card Game - The Temptations Cycle #3 - A Crimson Offering
Legend of the Five Rings: The Card Game - The Temptations Cycle - A Crimson Offering
$22.95
$25.00
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 Ages:  -- and up 
 Players:  --
 Playing Time:  -- mins 
 

Dire circumstances have gripped the Emerald Empire, pushing every Great Clan to make desperate choices… and perhaps to call upon dark powers better left alone. Mah� blood magic offers powers for those willing to embrace it—powers that can bring you victory in the struggles for dominance between the clans. But what will you sacrifice to claim this power, and can it possibly be worth the price you pay?

As the Temptations cycle continues with A Crimson Offering, the third Dynasty Pack in the Temptations cycle for Legend of the Five Rings: The Card Game, every Great Clan is pushed to make more difficult choices with the cards that they receive. The new dire keyword rewards you for walking the line of impermanence, granting your characters powerful new abilities that activate when the character has no fate remaining on it. And like the clans of Rokugan, you’ll face the temptation to include powerful mah� cards in your deck, using blood magic to gain any advantage over your opponent.


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