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Dear customers,
 

Christmas is almost upon us!  And we're already seeing slow downs with Australia Post due to the sheer volume of parcels moving around the country at this time of year, so please do not delay in making in Christmas orders! Based upon current delivery timeframes, please order before 10am on these dates for your best chance at your delivery arriving by Tuesday 24th Dec:
 

  • Perth / Darwin Metro:   5 - 7 business days, order by Fri 13th Dec. (WA / NT Regional  + 3 - 5 business days)
  • Adelaide / Hobart Metro:  4 - 6 business days, order by Mon 16th Dec  (SA / TAS Regional   +  2 - 3 business days)
  • Melbourne / Brisbane Metro:   3 - 4 business days, order by Wed 18th Dec  (VIC / QLD Regional   +  2 - 3 business days)
  • ACT:   2 - 3 business days, order by Thurs 19th Dec
  • Sydney Metro:  1 - 2 business days, order by Fri 20th Dec  (NSW Regional   +  2 - 3 business days)

This is for titles in stock on the shelf ONLY! If your order needs to come from a supplier you will still need to allow the usual 3 - 5 business days for that.


I hope this helps your Christmas shopping timings!


May you all have a wonderfully gaming filled Christmas with friends and family.   :)
 

Much love and best wishes to all.
 

Dean.   (Advent Games)


 

Normandy: The Beginning of the End
Normandy: the Beginning of the End
$123.95
$145.00
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 Ages:  12 and up 
 Players:  2
 Playing Time:  60 - 120 mins 


 

Normandy: The Beginning of the End is a standalone game in the War Storms series. Recreates the events of those days and allows the players to reproduce the most famous battles of the D-Day on the American beaches at a tactical level. Players take command of either the Allied or Axis forces (or can play solitaire) in the tactical battles of each scenario.

Normandy: The Beginning of the End, while utilizing "Paths to Hell" standard rules, incorporates new and adapted rules and additions for this new front. The WSS promises many hours of fierce fighting between the infantry, tanks, artillery and aircraft belonging to the armies enveloped in this conflict. Just a few of the additions include:

  • Landings
  • Battalion officers
  • Paratroopers rules
  • Recon rules
  • Amphibious Tanks
  • Waffen SS
  • Fallschirmjäger
  • Free French troops

One A4 chart with many overlays including a whole beach making a large map. Normandy: The Beginning of the End has a moderate complexity with good solitaire suitability. The system emphasizes the role of officers. Officers can activate units, coordinate with other officers and their units, call for artillery support, air support, smoke screens, influence moral checks, coordinate assaults, and much more. Rules for special actions.

Based on the principle of simultaneous execution, or simply "WE GO", a hybrid system of turns and "real time". The players must activate unit officers to perform many actions (fire, assault, move, coordinate, etc). A turn ends when both players have completed all their activations. The scale is platoon level with units.

Representing groups of between 30 and 40 soldiers, weapons units represents groups of 3-4 weapons and their accompanying crews (20-25 soldiers), and the AFvs-Transports representing groups of 3 to 5 vehicles and their corresponding crews. Scenarios are divided into turns representing about 12-15 minutes of action.

Turns are divided into the following phases: Command Phase, Initiative Phase, Activation Phase and Marker Removal Phase

The game uses isomorphic mapboards, each of which are aligned to any edge of equal length on any other mopboard. This allows for an almost unlimited number of combinations to create any terrain situation, including player designed scenarios. Each map hex represents a distance of approximately 150 to 200 metres.

Components
4 Isomorphic Maps
8 Overlays
5 sheets of Counters (3 of 5/8” and 2 of 3/4”)
1 Standard Rulebook
1 Exclusive Rulebook
7 Scenario Cards featuring 13 scenarios 
3 Charts and Table Cards
2 Battalion Charts Cards
2 six-side dice x 2


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